**************************************************************************
*                                                                        *
*                         STERN PINBALL, INC.                            *
*        (C) COPYRIGHT 2007, 2008, 2009, 2010 STERN PINBALL, INC.        *
*                                                                        *
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*                                                                        *
*                     BIG BUCK HUNTER PRO PINBALL                        *
*                                                                        *
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HELP US, HELP YOU!  If you have any suggestions, questions, 
need technical advice, find errors or have comments, contact us
through our website http://www.sternpinball.com/contact.shtml
or call 1-800-542-5377.  You can also email software@sternpinball.com to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject
to change without notice (Service Bulletins, if applicable, available
through our website).


V 01.70 - 10-November-2010
====================

System Changes:

- Fixed a boot-up issue where the game would occassionally not power up properly
- Modified tilt to handle game images of larger size.
- Added a flash image verification at power-up when left flipper is held.
- Added a checksum to the end of the image file.
- Added an adjustment where you can disable the tilt mechanism when the coin door is opened.
- Fixed an issue where auxiliary coils were not being turned off properly.
- Fixed a flipper issue where the power coils would be reactivated incorrectly.
- Fixed an issue where the number of days remaining in a tournament during attract mode showed incorrectly.
- Fixed an issue in an image decompression algorithm.
- Added checksum generation for blocks read and programmed.
- Added some amount of error detection/recovery.
- Fixed the 5x5 font.
- Modified USB code to be more efficient.
- Compressed some artwork for memory management.
- Fixed a motor issue where it ran in the wrong direction.
- Fixed some minor font issues.
- Fixed deltronics S timings ticket redemption.
- Added premium i/o unlock code.
- Added serial port connection software and interface.
- Fixed an issue with test mode and flippers.
- Fixed a bug with the test menu system that resulted in flippers being switched off during test.
- Renamed 'standard' to 'classic'.
- Added Utility/installs menu (UTIL/INST) subitems now displays.
- Added a check to see if multiple sets of adjustment overrides are installed.
- Fixed an issue where for invalid sound effects were being queued up.
- Added 'sounds and support for requesting sound effects during test mode.
- Fixed issues for bidirectional motor to allow it to be positioned properly.
- Fixed issues for attract mode custom message.
- Added support for 3 ball lock.
- Added support for different game designations (i.e. 'STANDARD', 'PRO', 'PREMIUM').
- Each switch that can be stopped and now has its own switch debounce timer.  
- Added hardware/software mismatch detection for standard games.

Game Changes:

- Added code to tie in the image checksum.
- Fixed a bug in the mode adjustments where one mode was being set as another.
- Fixed a speech bug in bird multiball.


V 01.60 - 13-May-2010
====================

- fixed a problem where the buck didn't always go to a lit shotgun shell.
- now the Elk diverter closes SOONER if it appears that balls are jammed up in the shooter lane.
- pops now advance towards qualifying bonus lit during multiball.
- points awarded for Extra Ball and Special during tournament play have been lowered.
- fixed a problem where the beta brite sign information was not displaying user defined custom information correctly. 


V 01.50 - 10-Feb-2010
====================
- fixed a bug where pops weren't pausing timers
- Added proper ball search firing functions as several coils were being double-fired during ball search.
- fixed a problem with the Ram kickback not firing during ball search.


V 01.40 - 1-Feb-2010
====================
- The 'spell moose' display effect was not allowing itself to be interrupted.
  This has been corrected.
- Fixed up bird flight offsets.  Some of these caused images and text to be
  rendered in imprecise locations.
- Fixed operating system bug that would cause the music volume to spike up to a
  high level and remain there until the game was power cycled.


V 01.30 - 26-Jan-2010
====================
- Bird multiball background now tries to kill the bird that has been on the display the longest.
- Added 'bird jackpot' speech calls to bird multiball.
- Added gopher sounds to the gopher garden mode (gopher up, gopher down, and gopher mooning).
- Added a background lamp effect for bird multiball that flashes the bird flasher when the ball is being held by the bird post.
- Added German text


V 01.20 - 25-Jan-2010
====================
- Changed up bird multiball a bit.  After the first super jackpot each multiball,
  the bird jackpot shots will go out after they are collected (the bird target
  jackpot is always available and spots the next jackpot from left to right).
  Scoring has been reduced -- the jackpot values are no longer added to the
  super jackpot as they are collected.
- added shaker code to ram hits, deer hits & Buck multiball start.
- Added GI blinking to Multiball ready.
- added lightshows to bird target/MB
- fixed a bug where the ram kickback lightshow didn't always run.
- added extra easy, easy, medium, hard, extra hard, directors cut, 3 ball and 5 ball table settings
- fixed ram adjustment.
- Fixed a problem with advancing the next mode and the blinking lamp.


V 01.10 - 21-Jan-2010
====================

- Added new match artwork and programmed match effect.
- add logic to move the deer a bit when it's hit but not available for an award.
- added "more time" as a mystery award
- relighting bonus rounds now is a bit easier.
- Added a background lamp effect for 'mode start lit'.  The 'BONUS ROUND' lamp
  will blink 1 time for 'frog flippin', two times for 'mug shot', three times
  for 'boars gone wild', etc.  (The blink count corresponds to the icon on the
  playfield above the 'BONUS ROUND' lamp.  The moose ramp will advance to the
  next unplayed mode (pop-bumpers still randomize the next mode).
- Deer multiball was not restarting multiballs when the super jackpot (add-a-ball)
  was awarded during the grace period.  This has been corrected.
- Added shaker motor code.
- Added French Text
- The left flipper now moves the buck to the left and the right flipper now
  moves the buck to the right during buck motor test.
- Added giant bird noises.
- a few sound volume script tweaks, changed deer table coordinates to move to
  half position(s).
- Elk diverter stays CLOSED if it appears that balls are jammed up in the shooter lane.
- new "jackpot grows" speech added
- The buck motor driver has been changed to more cleanly put the device into
  and out of service based on switch activity.  Added messages to the buck motor
  test to indicate when a buck motor encoder wheel opto is bad.
- Changed some default H.S.T.D. initials and names.


V 01.00 - 15-Jan-2010
====================

- initial release



