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*                         STERN PINBALL, INC.                            *
*             (C) COPYRIGHT 2006 - 2009 STERN PINBALL, INC.              *
*                                                                        *
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*                                 CSI                                    *
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HELP US, HELP YOU!  If you have any suggestions, questions, 
need technical advice, find errors or have comments, contact us
through our website http://www.sternpinball.com/contact.shtml
or call 1-800-542-5377.  You can also email software@sternpinball.com to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject
to change without notice (Service Bulletins, if applicable, available
through our website).

V 02.4 - 31-August-2009
====================
- Fixed a problem with persistent style auditing that could cause the game
  to stop running in 50HZ countries.


V 02.3 / SYS. 1.52  - 06-August-2009
====================
- Fixed glitching problems with split-screen score display.
- Fixed 'credits' display effect (was not working well with split-score
  screen).
- Fixed infinite points bug during centrifuge multiball.
- Fixed problem with background display and lamp effects not running
  immediately after the start of a game (there was a small delay, perhaps a
  tenth of a second).
- Custom message with flipper paging was not working properly on occasion
- Duty cycle left up post a bit stronger to keep it from falling down via
  vibration

V 02.01 - 13-January-2009
====================
- Fixed a potential problem where persistent style auditing could cause older
  game versions to stop running in 50HZ countries.
- added centrifuge entry switch logic to determine if the switch has come out
  of alignment and is causing phantom switch closures.

V 02.00 - 7-December-2008
====================
- Audits now display persistent values, if requested.

V 01.04 - 28-November-2008
====================
- fixed audits that caused powerup 50HZ problems.


V 01.03 - 26-November-2008
====================

- added a 3rd ballistics mode (one target lit at a time).
- sped up mystery awards (the game will now show minor awards on the bottom
  bar.  whereas major award animations will continue to be shown after the
  mystery display f/x.
- added shaker motor code to the centrifuge/microscope/skull multiball
  jackpots.
- added speech & music attenuation adjustments for the French.
- fixed a lightshow bug when completing the 2nd ballistics mode.
- removed unused display effects.  
- added persistent storage audits for the Italians.


V 01.02 - 13-November-2008
====================

- new extraball lit art
- 'Evidence Collected' display f/x now come in 3 flavors: SHORT, MEDIUM, and
  LONG.
- added new jackpot sounds for Microscope Multiball.
- new extra ball art added
- added new extra ball lit art.
- display effects for the av award, pops jackpot,and dna lab award were sped
  up.
- added speech/music to centrifuge multiball
- added french text, fixed italian text
- added more mystery awards (add-a-ball, more time, pops grow)
- added sounds for adding a player
- new lightshow for skull multiball start
- art added to suspects completed
- added wizard award lightshow 
- fixed match text, italian microscope text, mystery italian text, italian text
- centrifuge multiball speech fixed
- centrifuge music now loops better
- added new ballistics sound
- bonus x hurry up counts down faster (4 seconds) and is now worth 3x (instead
  of 5x)
- fixed problem where drop target lamps were not in the correct state upon
  resetting the drop targets
- left up post is raised at Skull Multiball start
- added 'JACKPOTSTINGER' sounds to the 'evidence' portion of microscope
  multiball.
- fixed bug where last ballistics award might also award next the bullet target
  award.
- added german text, fixed italian/french text
- ballistics mode 2 now has one bullet available at a time.


V 01.01 - 11-November-2008
====================

- added a lamp effect and sounds for the start of microscope multiball.
- microscope multiball start now waits for fewer effects before launching
  choreography.
- added microscope audits.


V 01.00 - 6-November-2008
====================

- initial release

