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*                          STERN PINBALL, INC.                           *
*             (C) COPYRIGHT 2007 - 2013 STERN PINBALL, INC.              *
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*                             TRANSFORMERS                               *
*                                                                        *
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HELP US, HELP YOU!  If you have any suggestions, questions, need technical
advice, find errors or have comments, contact us through our website:

        http://www.sternpinball.com/contact.shtml

or call 1-800-542-5377.  You can also email software@sternpinball.com to
report any software problems.

This text file and all other documents relating to this product, playfield
components, features, rules, programming and operation are subject to change
without notice (Service Bulletins, if applicable, available through our
website).

V1.8 - March 14, 2013
=======================

- First pass of the redemption system.
    see http://www.sternpinball.com/downloads/Stern_Pinball_Redemption_System_Software_Manual.pdf
    for details.
- added an adjustment for launching balls after a locked ball.
- fixed a bug where Optimus/Megatron Super Jackpots were not initialized correctly when MB progression is turned off.
- The Optimus Prime Multiball progressive Super Jackpots are now scored based upon how many times Optimus Prime MB was started prior to scoring the Super JP.
  1 start = 100% of Super jackpot escrow.
  2 starts = 75% of Super Jackpot escrow.
  3+ starts = 50% of Super Jackpot escrow.
- The Megatron Multiball (A) progressive Super Jackpot is now scored based upon how many times Megatron MB was started prior to scoring the Super JP.
  1 start = 100% of Super jackpot escrow.
  2 starts = 75% of Super Jackpot escrow.
  3+ starts = 50% of Super Jackpot escrow.
- added Optimus Prime & Megatron Multiball minimum Super Jackpot scoring logic. 
- added Autobot/Decepticon HSTD info to instant info
- added MB progress adjustments
- added Decepticon High Score tables.
- added Autobot High Score tables.
- added redemption ticket sounds
- added rule progression to the Optimus Prime Multiball rules.
- added rule progression to the Megatron Multiball rules.
- Changed text coordinates for redemption award display effect.
- Added game-specific display effect, lamp effect, and sound effects for redemption.


V1.7 - March 23, 2012
=======================

- changed/added combo info on the background dot matrix score screen.
- added Combo Champion
- added Best Combo Champion
- added super pops lit speech
- added super spinner lit speech
- added soundwave speech
- fixed display typos and overlapping text on display total screens.
- fixed overlapping text on Battle for Cybertron Super Jackpot award screen
- fixed overlapping text on Megatron Multiball (A) total screen
- fixed overlapping text on Megatron Multiball (D) total screen
- fixed instruction text on Megatron Multiball (D) background screen
- instruction text on Megatron Multiball (D) background screen is now more readable.
- added light shot multipliers to allspark award
- added bonus hold to allspark award
- added bonus X hold to allspark award
- added Super Pops lit to allspark award
- added Super Spinner lit to allspark award
- factory settings for extra easy...extra hard, etc.. is now supported
- fixed ticket/token/extra ball text on the background score screen that overlapped the ends of the display screen. 
- fixed replay, when set to extra ball, from showing special on the display.

V1.6 - January 24, 2012
=======================

- added new Australian coinage/pricing table.
- fixed a problem where the Allspark awarded "add-a-ball" during MudFlap & Skids but didn't kick a new ball into play.


V1.5 - January 20, 2012
=======================

- added new Australian coinage/pricing tables.
- Megatron now has a virtual lock adjustment.
- Consecutive shots to the Allspark no longer count as a combo.
- fixed a problem with the BumbleBee Timer when the Allspark awarded more time.

V1.4 - December 21, 2011
=======================

- added combo rule
- made NEST team speech louder
- Sentinel Prime speech is now louder
- added/modified narrative speech
- additional art added to megatron battle sequence
- added Pillar narrative
- added/modified shaker effects for Optimus Battle.
- changed default setting for modes to light Extra Ball.
- added/modified lightshows
- delayed ball search during "Battle for Cybertron" start.
 


V1.3 - December 9, 2011
=======================

- Ironhide Scoring countdown speech is now a bit louder
- some ball searches were taking too long to start, this has been corrected.
- balls stacked on the megatron jam switch are now jiggled loose.
- changed skill shot score awards
- added hands free skill shot
- added super skill shot
- extra ball can now be lit after starting "X" modes
- reduced max hits for optimus battle
- fixed "0X" multipliers display bug.
- modified some sound assets to play updated TF 3 sounds instead of custom speech.
- changed some speech calls in megatron multiball and mini-wizard/wizard modes to be delayed so they can be heard more clearly.
- fixed an issue where one of the constructicons making devastator was displaying incorrectly (out of frame).
- changed scoring on MudFlap & Skids.
- fixed a MudFlap & Skids background display problem where the required # of shots were not displayed correctly.
- fixed a problem where autobot modes could be started without playing all the autobot modes first.  
- Added revised All Hail Megatron artwork
- Added special/replay/bump'n'win/ticket artwork
- Added Ironhide, Shockwave and Ratchet mode speech
- Added an additional shot to Ratchet and Shockwave completion
- Fixed an issue where two different speech call outs were being played in team select when there should have only been one.
- Added new text to mini-wizard mode
- Modified speech for wizard mode
- Added award sound fx to wizard mode
- Fixed an issue where names weren't being called properly for some mini-wizard awards.
- Added functionality to keep track of pillar shots in wizard multiball
- Added new artwork and speech to Wizard mode
- Modified speech for mini-wizard mode
- Added new sound assets files
- Added new movies for Shockwave mode
- Changed some fonts for non-english language
- Modified some images for Optimus and Megatron multiball
- Modified sounds for Optimus and Megatron multiball
- Added non-english language text
- Added images for mini-wizard mode.
- Added art assets for mini-wizard and Wizard mode
- optimus now shakes more when hit.
- added speech
- added double scoring music, start f/x, sound f/x
- lowered megatron multiball d score awards
- changed/added decepticon/autobot mode rules.
- fixed/added audits.
- Mudflap & Skids is now a multiball rule.
- Added Extra ball art
- Added shoot again art
- Modified Multiball total text effects
- Modified Megatron Multiball D speech to be in line with dots
- added double scoring sounds, speech
- Added cube narrative
- Added double scoring sound assets
- Reorganized Megatron Multiball D jackpot speech/animations

V1.2 - October 21, 2011
=======================
- Fixed a bug where followup speech was not played sometimes.
- Changed final mode super jp shot, changed sentinel prime super jp shot. 
- Added new dot movies to Ratchet mode
- Tied in sound effects to Ratchet and Shockwave modes
- Fixed an issue where Ratchet display awards paused too long.  
- Modified a font for the total screen in Multiball mode
- Double scoring is now always available
- Stopped double fire of megatron coil during coil test
- Lowered Megatron Multiball D super jackpot scores
- Pops now move Devastator shots
- Fixed a problem where IronHide completed speech was not heard
- Changed mode start shot rule (shots go dark after a make)
- Changed narrative
- Added multiplier & multiplier lit sounds
- Mode start default difficulty is now set to hard
- Added German translations.
- Modified Ironhide mode with complete dots, speech and sounds.
- Fixed an issue with bumblebee mode playing the mode end animation after every other animation except mode end.
- Fixed an issue in several modes where mode end (dots) were not playing correctly
- Fixed a compression issue with the attract logo
- fixed display award parameter passing
- Star Scream timer now pauses for left ramp entrance switch.
- Changed devastator mode to alternate between r. orbit and random pops selected shot.
- Changed Optimus Prime battle light show.
- Modified Ratchet mode with new movies and corresponding sound effects/speech
- Modified texts and speech
- Added new sound for mode advance
- Added gi fx to optimus multiball ready music
- Added new Starscream stingers.
- added French translations. 
- Added speech to Mudflap and Skids mode.
- Modified Bumblebee and Blackout Modes to include the score for completed dots
- Modified Devastator Mode by re-arranging dots and applying speech
- Modified the pops display to correspond with different bumpers
- boosted ironhide stinger
- added captive ball to bumbleebee rule.
- Added follow up speech to Bumblebee mode.
- Completed BumbleBee speech, sound and dots choreography
- Completed Shockwave speech, sound and dots choreography
- Changed blackout speech sequence
- Added mode intro speech
- Fixed pop bumper sounds
- added IronHide award sounds (and made them louder) 


V1.1 - October 10, 2011
=======================
- removed unused dot artwork

V1.0 - October 10, 2011
=======================

- Initial release.
