//Naming
Name Lancaster Bomber
ShortName Lancaster
ItemID 23325
//Visuals
Icon Lancaster
Model ww2.Lancaster
Texture Lancaster
//Third Person Camera Distance
CameraDistance 20.0
//Throttle
MaxThrottle 8.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 1
TurnRightSpeed 1
//Pitch modifiers
LookUpSpeed 1
LookDownSpeed 1
//Roll modifiers
RollLeftSpeed 1
RollRightSpeed 1
//Drag (A (maxThrottle * numPropellers) : drag ratio of 1 : 1 with mass should keep the plane going at some reasonable speed at full throttle
Drag 9.0
//Lift (A lift : mass ratio of 1 : 1 should keep the plane perfectly level at full throttle
Lift 16.7
//Mass (In tons)
Mass 16.7
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 80.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 1.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 32000
//Bombs (Bomb delay is in 1/20ths of seconds)
BombDelay 1
BombPosition 0 -32 0
//Inventory Slots
CargoSlots 0
BombSlots 16
//Propeller Positions
Propeller 0 114 16 -52 leftWing metalPropeller
Propeller 1 114 16 52 rightWing metalPropeller
Propeller 2 98 16 -116 leftWing metalPropeller
Propeller 3 98 16 116 rightWing metalPropeller
//Passengers
Pilot 115 20 0
Passengers 5
//Passenger <ID> <x> <y> <z> <part> [minYaw] [maxYaw] [minPitch] [maxPitch] [gunType] [gunModelName]
Passenger 1 148 2 0 nose -30 30 -25 25 browning Nose
Passenger 2 90 10 0 core
Passenger 3 70 10 0 core
Passenger 4 -48 36 0 tail -360 360 0 45 browning Dorsal
Passenger 5 -128 20 0 tail 135 225 -30 30 browning Tail
//Sounds
StartSound propStart
StartSoundLength 20
PropSound LancasterProp
PropSoundLength 49
ShootSound PlaneShoot
BombSound bomb
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts nose 1 vehicleSeat
AddRecipeParts core 1 metalCockpit 1 bombBay 3 vehicleSeat
AddRecipeParts rightWing 2 metalWingSection
AddRecipeParts rightWingWheel 1 largeWheel
AddRecipeParts leftWing 2 metalWingSection
AddRecipeParts leftWingWheel 1 largeWheel
AddRecipeParts tail 1 metalTail 2 vehicleSeat
AddRecipeParts tailWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 10 green
AddDye 5 yellow
//Health and collision
SetupPart core 500 -64 -4 -16 208 48 32
SetupPart nose 200 144 -4 -16 16 32 32
SetupPart leftWing 300 -16 26 -240 80 4 224
SetupPart leftWingWheel 100 68 -32 -58 24 36 12
SetupPart rightWing 300 -16 26 16 80 4 224
SetupPart rightWingWheel 100 68 -32 46 24 36 12
SetupPart tail 200 -144 12 -16 80 32 32
SetupPart tailWheel 100 -106 -11 -3 12 24 6
BulletDetection 25